How to create a network game?
If you decide to create a networkgame, it is necessary to take into account the fact that in the process of realizing your idea you can face some difficulties. Let's figure out how to create a network game, what can this be needed for and what should it be targeted at?
Types of games
Network games are conditionally divided into two types. The first is Turn Based Games (step by step). An example of such games are: checkers, chess and various board games. The player has a certain amount of time to decide on the next action (step), while the other players are waiting for their move. The quality of such games is practically not affected by possible problems with network communication, while delaying a message can not especially spoil the impression of a smoothly passing chess competition. The second kind are Real Time Games (real-time games). The most striking example of such games is the well-known Counter Strike. The activity of players in these games takes place in real time and even a small communication problem significantly hinders and slows the gameplay.
How to make a network game, what kinds of it is divided and which one to choose for yourself? To date, we can distinguish two basic models of interaction of computer games.
Peer-to-peer - based on interactionequitable applications and programs. It represents the equality of each of the currently launched copies of the toy. This model monitors the status of other copies and sends messages to each of them. It is suitable only for those games that provide for a small number of players. In general, each copy of the game is interrelated with each subsequent copy. Often, in such an interaction model, one of the running games can be assigned by the host, i. E. New players will apply to it in order to be able to participate in the game. But this host can not control the messaging between all the games.
Client / Server - the second network modelinteraction of various games, in which you can select two types of programs. The first is the server program, which is responsible for all the hassle associated with the organization of the game process and interaction with the specified client programs. With this model, clients can exchange messages only with the server, without direct interaction with each other. This method allows you to create projects that can use the bandwidth of communication channels and support the simultaneous play of many people.
The simplest network game is one thatdesigned for two players. In this case, one of the computers will be the basis (master), and the second, respectively, the slave. The main one will control all collisions, movements, all gameplay. To synchronize the game worlds, the second computer receives events from the first and marks them on its video card. All random projectiles and elements (first-aid kits, cartridges) must be transferred to the slave device. This must be done once - before the start of the game process.
Create a network game
Before you make a network game, you need tomake a brief description and gradually add new ideas and details to it. After the overall scope of the project becomes clear, it is necessary to calculate the approximate time for its creation, the software and hardware that will be needed in the future, as well as material costs.
Next, create a multiplayer mode for our gameif necessary. This is a very complex process, because as of today, you can count several schemes for the organization of multiplayer online games. It all depends on the genre of the project and its features. At the time of writing the software itself, you need to try to accurately draw the details, so that later there are no problems with graphical execution.
Every game developer, wonders: How to create a network game with uninterrupted functionality. Do not forget that the transfer of data to the Internet is an order of magnitude more difficult in comparison with the local network. During the transfer of data, unforeseen delays may occur and in this case additional measures need to be taken to maintain the game (uninterrupted power, for example). The movement of computer mobs, as a rule, is carried out according to a specified scenario, in view of which the PC can transmit the command "Protection under scenario B" or "We run under scenario C". Thus, we reduce the amount of information transmitted to them, and significantly simplify the provision of synchronization. Periodically transmitted signals will be an indication that an object could cross the cage of our playing field. And such a transmission protocol is very convenient in the process of working with heavily loaded channels, because it is extremely resistant to various delays.
After writing the game itself, you need to upload it toA server that will provide data exchange between gamers. Next, you need to test the game for possible errors in both modes: online and offline, we fix the problems. In no case should you allow the launch of a network game, if it has bugs!
How to make a network game if you do not have enough ideasfor its general construction scheme? In the process of developing a network game, there may be difficulties with ideas that give uniqueness and originality to your project. In this case, you can refer to other online games that have great potential, and take one of them for yourself. You should pay attention to the opinion of users, as well as players. To do this, you need to create relevant topics and surveys in various forums and social networks. With the world in a thread, but by grouping the information, you can get an excellent script for your game. But do not take it into your head completely to copy other people's thoughts. You just need to develop your developed idea, supplementing it with other proposed ones. It should be remembered that to date the Network provides a huge variety of online games, and multi-player ones as well. Therefore, new players can be attracted only by the presence of an interesting story and with a good level of execution of the project itself. And this is very difficult to implement. It is necessary to think through everything to the smallest detail.
Orientation to the player is the key to the success of the network game.